CRANBURY PLAINSBORO LITTLE LEAGUE RULES
2017 MAJORS DIVISION
(New Rules Underlined)
The Little League Baseball 2017 Official Regulations and Playing Rules will be adhered to at all times with the following modifications:
Minimum Number of Players Forfeiture A team must have eight (8) players in order to start and finish the game. Umpires will wait for 15 minutes past the posted start time as it appears in the official CPLL schedule. Per Little League rules, managers are not permitted to recruit players from the Minors division.
Field Players A team must have a minimum of eight (8) players in the field and maximum of nine (9) players in the field at any time during the game.
Batting Order A team will bat each player at the start of a game before starting through the batting order again (i.e., the entire team bats). Once the starting lineups are exchanged between the teams, any player showing up to play will be added at the end of the batting order. The batting order will remain fixed throughout the game.
Substitution A team is allowed to substitute freely in the field, except the pitcher's position. A player may exit and re-enter the game without restrictions. The batting order will remain unchanged by field substitutions.
Playing Time The intent of the CPLL Major division is for player development during the season, and competitive play during the playoffs. The minimum playing time as defined by 2016 Little League rules is 2 innings. It is strongly recommended that no player sit for 2 innings until every other player has sat for at least 1 inning. (Because of pitch counts, an exception can be made for the starting pitcher.)
Stealing There is no limit to the number of steals allowed in an inning or in a game. The ball is "live" at all times unless the umpire grants time out. There will be no taunting of the pitcher/catcher to throw between pitches as we do not want to delay the game.
Dropped Third Strike Players may attempt to advance on a third strike that is not caught in flight by the catcher. A batter is out when
(1) a third strike is legally caught by the catcher;
(2) a third strike is not caught by the catcher when first base is occupied before two
Speed Up Rules Batters are strongly encouraged to stay in the batter’s box (at least one foot) except for an “action”. An “action” being a swing, a bunt attempt, a foul ball, forced out by a wild pitch, a passed ball, a steal of home or time has been called. Solely at the discretion of the umpire, a warning can be issued for the first infraction or further ones, but a called strike can be made on continuing incidents.
Pitching Each team Manager is required to record both team’s pitch counts by player #, name, and pitches, along with the final score. It is recommended that each team reconcile the running pitch count each half inning to avoid errors.
Pitchers may not wear gray or white sweatshirts underneath their uniforms. Batting gloves may not be worn by a pitcher inside the player's glove. Once a pitcher is removed from a game, he/she may not re-enter the game as pitcher.
Any player who throws 41 pitches or more in a game may not play the position of catcher the remainder of the day.
Only days rest will apply to pitchers based upon the number of pitches thrown as per Little League rules.
Intentional Walks are allowed if requested by the defensive manager before the first pitch of the At Bat, and 4 pitches are added to the pitch count of record.
11-12 85 pitches per day
9-10 75 pitches per day
Exception: If a pitcher reaches the limit while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: 1. That batter reaches base; 2. That batter is put out; 3. The third out is made to complete the half-inning.
Pitchers league age 12 and under must adhere to the following rest requirements:
• If a player pitches 66 or more pitches in a day, four (4) calendar days of rest.
• If a player pitches 51 - 65 pitches in a day, three (3) calendar days of rest.
• If a player pitches 36 - 50 pitches in a day, two (2) calendar days of rest must be observed.
• If a player pitches 21 - 35 pitches in a day, one (1) calendar day of rest is required.
Hit By Pitch
A pitcher will have to be removed if he/she hits two batters in any one inning or three batters over a single game. A HBP is determined by the umpire. The relieving pitcher will be given as many warm up pitches as they need to get ready.
Rainouts CPLL League officials will make every effort to notify managers prior to the game if weather forces a postponement. Managers should check the league website for updates. If managers are unsure, they must report to the game field assigned. Umpires will decide if the field is in playable condition.
Infield Fly Rule The "Infield Fly" rule will be in effect for all games. See "Official Regulations and Playing Rules" book for the definition of an infield fly.
Bunting There is no limit to the number of bunts allowed in an inning or a game. Standard Little League rules apply (i.e., bunting a ball in foul territory with two strikes constitutes an out). For safety reason, a batter may not assume the bunt stance and then swing away. This is an automatic dead ball and the pitch will be called a strike. A batter may offer a bunt but withdraw the bat back and take the pitch.
Catcher A Catcher must wear a hard protective cup. Any player warming up the pitcher (on or off the field) must wear a catcher's mask. Coaches have the option of wearing a mask while warming up a pitcher.
Overthrows The ball is live on all overthrows in a fenced in field, and there is no limit to the number of bases that a runner can attempt. In a field without a sideline fence, the umpire will call the play dead. It is at the sole discretion of the umpire to call the play dead. If the play is called dead, the runner is awarded the base headed to plus one more.
Pinch Runners With two (2) outs in an inning, a manager has the option of pinch running for the catcher. Pinch runners may also be used for an injured player. In all cases, the player who made the last out will be the pinch runner.
On-Deck Position There is no batter on-deck position. The batter will go directly from the dugout or bench to the batter's box.
Managers/Coaches on the Bench A manager or coach must remain with each team in the dugout or on the bench at all times. An exception is made for conferences with pitchers and catchers. The team at bat will supply a Manager/Coach as a base coach. A player with a helmet may be used as a base coach, if desired.
10-Run Rule If a team is losing by ten (10) runs or more after four (4) innings of play, the game is called.
Field Preparation At forty (40) minutes prior to the scheduled start of the game, the home team will have the field exclusively for its own use for fifteen (15) minutes. The visiting team will have the field for 15 minutes after the home team is done. This will leave 10 minutes for the home team to prep the field and then exchange lineup cards. This does not apply if there is a game in progress before your game. In this case, find a safe place to warm up and do not interfere with the game in progress.
Jewelry Players are not permitted to wear any type of jewelry during the game.
Uniforms Players will wear CPLL uniforms supplied by the League (shirts, hat, and socks) during a game. No other hat is permitted to be worn except the CPLL hat issued. Plastic or rubber spikes or sneakers are to be worn. No metal spikes are allowed. Coaches should wear CPLL issued hats and shirt.
First Aid Kits At least one (1) First Aid Kit must be present between the two teams for a game to begin. First Aid Kits must also be present at practices. Keep Kits in the dugouts at all times in a place that is easily located.
Communicable Disease Any player sustaining an injury that results in an open wound must have that wound covered and all bleeding must be stopped prior to returning to the game. Excessive blood on the uniform will necessitate removal of the uniform. A player may return to the game with a suitable tee shirt or sweatpants. No shorts will be allowed.
Publicity Please make an effort to have game highlights written up and published weekly. During the course of the season, managers should make an effort to mention all players on the team in publicity highlights.
Sliding All runners are required to slide or avoid the defensive player while attempting to reach the next base if a play is being made on the runner. First base is an exception. A runner who slides headfirst when advancing to the next base will be called out. This does not apply if a runner is returning to a base from a rundown or pickoff situation.
Weeknights – Games will be up to 1hr 45 mins, with no inning starting after 1hr 30mins.
Weekends – Games will be up to 2hrs, with no inning starting after 1hr 45mins.
Regulation Games If a game is called before it has become a regulation game, but after one or more innings have been played, it shall be resumed where it was called. All records, including pitching, will be counted. A game that is called before one full inning is completed will be declared a no-contest. In this case, all records, including pitching, will be discarded.
Bats Bats shall not be more than 33” in length nor more than 2 ¼” in diameter. Non wood bats shall be printed with a BPF (bat performance factor) of 1.15 or less. Composite barreled bats are illegal unless approved from Little League. A list of approved and licensed composite bats can be found on the Little League website at www.littleleague.org.
Equipment Contact the Equipment manager if equipment is broken, missing, or needs to be replaced.
- Best of 3 Format, any of the 3 games can go extra innings. (extra innings supercede time limit)
- Games will be up to 2hrs in time length, with no new inning starting after 1hr 50mins from the Declared Start of Play (by Umpire) on weeknights. No time limit on weekends.
- 10-Run Rule still applies
- Winner of Friday Night Lights game will be home team for Game 1 and 3. All playoff days and makeups solely picked by Division VP.
Revised March 2017